Introduction of myself:
My name is Kaixin Guo, I am a second-year student, and my specialization is graphic design and website design. I am interested in exploring the theory of narrative. Thank you for reading my blog post and hope you enjoy it.
Submarine Channel 2016
The digital narrative for week 1 to examine is a Webdocs called “The memories won’t last.” It is an interactive web animation which talking about a grandson named Stu Campbell uses digital media to describe the eventful life of his grandfather who is suffered from dementia. The author uses different story elements to build up a digital narrative in this effective Webdocs. There have four causally and chronologically linked up events of the tale. The story started from a grandson’s memories of his grandpa in the past, and the second plot is the turning point which talked about Stu’s grandfather lost his control when he knew the death of Stu’s grandmother, and that lead his health deteriorated rapidly. After experiencing the psychosis, Stu narrated about how his grandfather’s remembering things in the war and childhood and forgetting things in the present. At the end of the narrative, grandfather questioned the value of memories, and everything was forgotten by him. The two principal actors in the story are a grandfather (the protagonist) and Stu (The first person and the storyteller). Moreover, there are some supporting roles such as the mother who responds for looking after the grandfather and some characters in grandfather’s memories. The time of the tale jumps between the past and present. Therefore the story location can be divided into two categories which are the past and the present as well. The previous locations took place on the roof, the War II, and grandpa’s hometown and the current locations occurred in the hospital where the place grandfather suffered from dementia.
The arrangement of the events in the narrative can be defined from the ‘past’ to ‘the present.’ Because it started with a flashbacks story of Stu’s memories which talked about grandfather taking off his pants on the roof, and an army story of the young grandfather was a man used to pride himself on his cleverness. Suddenly, the pace increases with the nervous sounds, the tension was built in the new plot which was jumped to grandfather’s current deteriorated condition that shows a significant contrast to the grandson’s memories. Then, the story slowed down to emphasize how a grandson was losing his grandfather, and how a grandfather was losing his memories day by day. This Webdocs uses appropriated rhythms to emphasize the new conflict and climax, it helps the narrative to build tension which attracts readers’ attention. Moreover, the focalization of the narrative keeps changing as the grandfather’s condition was variable and it leads audiences to keep interested to read the story. In this digital graphic narrative, the author as the first person who is a reliable, limited and explicitly character who expresses a regrettable feeling of watching his grandfather losing such a good memories. The story provides enough evidence that helps the reader to clarify the relationship between roles and the development of the story. As a result, this narrative is a Webdoc format, this is a digital story document that provides more interactive reading experiences with audiences, it combines with images, text and sound design that express the same emotion with what author want to say to readers.
In this digital story, the framework of traditional storytelling is clear to see. In the beginning, Stu used a particular story to introduce his grandfather and setup the Act 1. In the Act 2, the level of tension increases as his grandpa was rushed to the hospital by emergency ambulance. This turning point also leads to the new crisis: the protagonist (grandpa) fighting with the nurse as his mind back the war, and grandpa believe Stu and Stu’s mother steal his teeth and his hat. In the final Act, grandpa forgot everyone. The story ends with a question which is the grandpa asking himself: “Too much of my life was watching friends die, what have I even lived for?” This issue drives people to consider what is the value of the memories in the final of the tale. Although the layout structure in this narrative is traditional in the sense that it is following the framework of The Three Act Play and linear narrative. The story is not divided into three Acts, it is divided into Thesis, Antithesis, and Synthesis.
This Webdocs exhibit numbers of unique characteristics of digital media. It shows the modularity and variability because it consists of a variety of media such as comic graphics, animations, text, and sounds. All these independent elements can be separate and recombine without damage the work itself ( Ryan 2004a). Readers can use the mouse to scroll down to view the next page of the story, and previous pages will disappear when the users scroll back because that means the fading memories of his ailing grandfather. Also, the sounds are different on each page depending on the mood and tone (Submarine Channel 2016). The Webdocs exhibit the characteristic of participatory. Readers can use this Webdocs to interactive with people across space and time as this Webdocs can be share within the social media or networking, also. However, people cannot change the work if they do not have the raw materials of this Webdocs. Moreover, this work does not exhibit programmed behaviors because it does not simulate some kind of object, system or intelligent agent.
The story tells in the traditional sense as the story setup at the beginning that leads to a relative and logical ending. However, the variable format of the story offers excellent reading experiences because it is more attractive, and engaged the audiences sinks to the story and views the story as a first person.
The purpose of this work is the idea of audiences can carry his grandpa’ s memories. It is a strong narrative because it questions people to consider the value of memories. People in nowadays are too relying on digital devices, if one day people lost their phone, they may lose the photos and some memories. Therefore, it is better for people to remember thing and share it
The purpose of this work is the idea of audiences can carry his grandpa’ s memories. It is a strong narrative because it questions people to consider the value of memories. People in nowadays are too relying on digital devices, if one day people lost their phone, they may lose the photos and some memories. Therefore, it is better for people to remember things and share it with others.
The target audiences are digital comics fans. They will love this narrative as this narrative consists of highly interactive with the proper use of graphic, animation, and sounds.
Sutu 2013, These memories won’t last, retrieved 24 July 2017, <http://screendiver.com/directory/these-memories-wont-last-interactive-comic/>.
Ryan, M.-L. 2004. “Multivariant Narratives” In A Companionto Digital Humanities, edited by S. Schreibman,R. Siemens and J. Unsworth, 415–430.Oxford: Blackwell.
Profile: Sutu Interactive Comics Creator 2016, vimeo, Submarine Channel, retrieved 24 July 2017, <https://vimeo.com/175204833>.